|
|
 |
Specs
|
Alternatives
|
Options
|
|
|
|
Maximum graphic adapter memory
|
|
Graphics memory is determining with the (graphic) processor, the graphics/video performance of your computer. Graphics memory is often shared with system memory so that it varies depending on the amount of system memory installed and system load.
256 MB
|
|
Graphics adapter memory type
|
|
The type of memory used by the video card. Often a combination of dedicated memory (Video RAM or VRAM) and dynamic system memory is used.
UMA stands for Unified Memory Architecture, and is a computer memory architecture that allows the graphics processing unit to share system memory.
Other abreviations: RAM = Random Access Memory, SDRAM = synchronous dynamic RAM, DDR = double-data-rate/dubbele datasnelheid.
DDR2-SDRAM
|
| Memory bus |
64 bit |
| Memory clock speed |
533 MHz |
| Graphic processor |
NVIDIA NV44 |
|
Processor clock speed
|
|
Processor speed in Mhz. Often the clock speed is expressed by a manufacturer in GHz (1 GHz = 1000 MHz). The clock rate is the fundamental rate in cycles per second (measured in hertz) at which a computer performs its most basic operations such as adding two numbers. There are more factors, like internal memory size, that influence a computer's actual response time.
350 MHz
|
| Interface type |
AGP 8x |
| Video in |
 |
| DVI port |
1 |
|
I/O ports
|
|
An interface on a device to which you can connect another device.
S-video
|
| TV tuner integrated |
 |
|
DirectX version
|
|
DirectX is a collection of APIs (application programming interfaces) for easily handling tasks related to game programming on the Microsoft Windows operating system.
9.0
|
| Full HD |
 |
|
Shader model version
|
|
A shader is a program used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. It is also used to refer to video graphics hardware units that run these programs.
3.0
|
| Dual VGA |
 |
|
OpenGL version
|
|
OpenGL (Open Graphics Library) is a specification defining a cross-language cross-platform API for writing applications that produce 3D computer graphics (and 2D computer graphics as well). The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives.
2.0
|
|
|
|
|
|
|
|
|
|
|
|
|